We here at g33kWatch really love our fans. That is why we fully encourage you to write stuff for the site. In this case, with the help of our great friend Lee aka Soah, we opened up an entire new section of the website that we are calling the League of g33ks. Eventually this will be a little bit more official and cool tech wise, but for now if you want to be like Soah, then write up something for the site and e-mail it to email@example.com. We may / probably will use it on the site!
Please Note – This article assumes some basic knowledge of the League of Legends game. If you would like a basic overview of the game, please visit the Official League of Legends Site and see if the game is for you!
Model for the reviews:
- Lore – This will tell you the lore given by Riot Games
- Ability List – This will tell you what the abilities of the champion are and what they do
- Thoughts – This is where I will tell you my experiences with the champion
- Final Verdict – This will tell you the fun-factor, the class effectiveness, and how difficult they are to play as
In the Plague Jungles, Kong ruled as king. He could wield a unique, natural form of magic and he was driven by zealous ambition. The Plague Jungles were the ideal setting for fostering his growth – he thrived on challenges and flourished in adversity. However, when he had surmounted every obstacle and defeated every opponent, he grew restless. Worried that there was nothing left to overcome, he sought counsel with the monkey sage who lived behind the Grand Waterfall. The sage told him a tale of hairless monkeys to the north who, with wits and strength, bent the world to their will. Kong was overjoyed at the prospect of such worthy competition, and he immediately set out to the north, hoping that the sage’s story was true.
Traveling north, he crossed the Southern Wastes and then the Great Barrier. Unaware of the League, he arrived outside the Institute of War where he found Master Yi in meditation. Kong was eager to test the strength of these northern warriors, so he challenged Yi to a duel. Intrigued by Kong, Yi decided to humor him. Within moments of his first strike, Kong knew he was no match for Yi. To be the best, he would need a mentor. He asked Yi to take him as a pupil and to show him the wonders of the northern lands. In return, he would honor Yi by becoming the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but only under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong Wukong, and gave him a weapon suited to his unusual nature – an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. After rigorous training, Wukong joined the League of Legends to fulfill his promise and show the world the true power of Wuju.
“The first step to wisdom and greatness is realizing how little you know.” – The first lesson of Master Yi
Source - League of Legends Official Site
Typically every ability except for the ultimate can level up five times, and you get one point to put into a skill per level. The ultimate can only level up three times. In the ability list, you’ll sometimes see (##/##/##/##/##) This is the scaling of the ability per level so it would be (Level 1 / Level 2 / Level 3 / Level 4 / Level 5)
Passive – STONE SKIN
Wukong’s armor and magic resistance are increased by 4 / 6 / 8 for each nearby enemy champion.
Q Skill – CRUSHING BLOW
Wukong next attack will deal additional physical damage and will reduce the enemy’s armor by 30% for 3 seconds.
Cost: 40 mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Bonus Physical Damage: 30 / 60 / 90 / 120 / 150
W Skill – DECOY
Wukong becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy that doesn’t attack or move on the place he activated it. The decoy will deal magic damage to nearby enemies after 1.5 seconds.
Cost: 50 / 55 / 60 / 65 / 70 mana
Cooldown: 18 / 16 / 14 / 12 / 10 seconds
Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.6 per ability power)
E Skill – NIMBUS STRIKE
Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck. He also gains an attack speed bonus for 3 seconds after using this skill.
Cost: 45 / 50 / 55 / 60 / 65 mana
Cooldown: 8 seconds
Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.8 per bonus attack damage)
Attack Speed Bonus: 20 / 25 / 30 / 35 / 40 %
Ultimate – CYCLONE
Wukong’s staff grows outward and he spins it around for up to 4 seconds, dealing damage every half second and knocking up enemies once per cast. Wukong gains 5% movement speed bonus every half second for the duration of the spell, with the bonus disappearing once he stops spinning.
Cost: 100 mana
Cooldown: 120 / 105 / 90 seconds
Physical Damage Per Half Second: 10 / 55 / 100 (+0.5 per attack damage)
Oh Wukong. The champion that made me rage when I found out he was going to be released before Skarner (next champion to come out). See, he was announced right after Nocturne (who was being advertised at PAX East) but was never released until now. At E3, Riot announced three champions: Yorick, Leona, and Skarner. Skarner was the one I found most interesting as he’s a crystallized scorpion, so you can imagine my reaction to him being pushed back a few weeks. I was definitely not a happy camper, BUT that all changed when I got a look at Wukong’s abilities on the preview Riot released. He looked incredibly fun so I set aside the money I’d need to buy him and a skin in a bundle.
When he finally came out, I immediately got into an AI match to test him out and was pleased with how he felt, so I took him into a normal match afterwards. I was rewarded with the usual confusion with his abilities that new champions get and dominated my first few games. All the while, I was having so much fun using his decoy ability. It’s such an awesome ability, you could use it to surprise people and nab a quick kill, or use it to escape a potential death. His nimbus strike is also a great ability to use to harass during the laning phase.
Early game Wukong is surprisingly difficult. Without a good partner, it’s really hard to get kills and I haven’t really found out why. That aside, with the build that I’ve created for, him as soon as I get a few items that’s when I really start hurting their team. His ultimate is really good for initiations, combine it with decoy so as to avoid detection and you could just flash right in the middle of them and SPIN TO WIN! (Live to Win parody, check it out on youtube) It’s really important to be aggressive with Wukong because of his passive, it makes him beefy against the whole other team when you’re in the middle of them.
Fun-factor – 9.5
(0 being not fun and 10 being incredibly fun)
I couldn’t count how many times I told the people I play with how fun this champion is. If you play League of Legends, then he is a MUST-try.
Effectiveness as a Stealth – 4.5
(0 being not effective at all and 10 being incredibly effective)
The decoy is an awesome ability, but it doesn’t last long and sometimes doesn’t save my life as often as I want it too.
Difficulty to Use – 7.5
(0 being very easy and 10 being very hard)
Wukong is fun, but he’s pretty hard to be good with. That’s not necessarily a bad thing though, it just means you might have to devote a bit more time to be good with him
Got more League of Legends questions for Soah? Follow his Twitter and ask away!